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Measures of behavioral function predict duration of video game play: Utilization of the Video Game Functional Assessment – Revised

Buono, Frank D. and Griffiths, Mark D. and Sprong, Matthew E. and Lloyd, Daniel P. and Sullivan, Ryan M. and Upton, Thomas D. (2017) Measures of behavioral function predict duration of video game play: Utilization of the Video Game Functional Assessment – Revised. Journal of Behavioral Addictions, 6 (4). pp. 572-578. ISSN 2062-5871

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Abstract

Internet gaming disorder (IGD) was introduced in the DSM-5 as a way of identifying and diagnosing problematic video game play. However, the use of the diagnosis is constrained, as it shares criteria with other addictive orders (e.g., pathological gambling).<sec sec-type="aims"> Aims Further work is required to better understand IGD. One potential avenue of investigation is IGD’s relationship to the primary reinforcing behavioral functions. This study explores the relationship between duration of video game play and the reinforcing behavioral functions that may motivate or maintain video gaming. Methods A total of 499 video game players began the online survey, with complete data from 453 participants (85% white and 28% female), were analyzed. Individuals were placed into five groups based on self-reported hours of video gaming per week, and completed the Video Game Functional Assessment – Revised (VGFA-R). Results The results demonstrated the escape and social attention function were significant in predicting duration of video game play, whereas sensory and tangible were not significant.<sec sec-type="conclusion"> Conclusion Future implications of the VGFA-R and behaviorally based research are discussed.

Item Type: Article
Subjects: B Philosophy. Psychology. Religion / filozófia, pszichológia, vallás > BF Psychology / lélektan
Depositing User: László Sallai-Tóth
Date Deposited: 12 Jan 2018 11:12
Last Modified: 05 Apr 2023 07:16
URI: http://real.mtak.hu/id/eprint/72056

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