REAL

Typology and Sociodemographic Characteristics of Massively Multiplayer Online Game Players

Nagygyörgy, Katalin and Urbán, Róbert and Farkas, Judit and Griffiths, Mark D. and Zilahy, Dalma and Kökönyei, Gyöngyi and Mervó, Barbara and Reindl, Antónia and Ágoston, Csilla and Kertész, Andrea and Harmath, Eszter and Oláh, Attila and Demetrovics, Zsolt (2013) Typology and Sociodemographic Characteristics of Massively Multiplayer Online Game Players. International Journal of Human-Computer Interaction (29). pp. 192-200. ISSN 1044-7318 print / 1532-7590 online

[img]
Preview
Text
Nagygyorgyy_13_IJCHI GamingTypology.pdf

Download (306kB) | Preview

Abstract

To date, there has been relatively little research comparing different types of online gamers. The main aim of this study was to provide robust benchmark data on different types of Massively Multiplayer Online Game (MMOG) players using a large sample of online gamers. An online survey was used to recruit 4,374 Hungarian online gamers from websites offering different types of MMOGs. In addition to sociodemographic characteristics, the study also collected data on gaming preference, amount of time spent gaming, amount of money spent on the game, and whether they played at an amateur or professional level. A latent profile analysis of gaming preferences differentiated between eight specific gamer types, of which four types emerged as clear categories, indicating clear preference for a specific type of game (role-playing games, first-person shooter games, real-time strategy games, and other games). Overall, 79% of gamers belonged to these four categories. First-person shooter gamers were almost exclusively male, younger aged, lower educated, and of lower socioeconomic status. Real-time strategy gamers were older. Female gamers were most likely to play “Other” games and/or role-playing games. In relation to time spent gaming, role-playing gamers appeared to be the most vulnerable. The results indicated that a significant number of gamers have clear gaming preferences, and these specific gaming types are associated with significant differences regarding sociodemographic and gaming characteristics of gamers.

Item Type: Article
Subjects: B Philosophy. Psychology. Religion / filozófia, pszichológia, vallás > BF Psychology / lélektan
Depositing User: Dr. Zsolt Demetrovics
Date Deposited: 25 Sep 2015 11:28
Last Modified: 04 Apr 2023 11:10
URI: http://real.mtak.hu/id/eprint/28034

Actions (login required)

Edit Item Edit Item