Mileff, Peter and Dudra, Judit (2022) The Past and the Future of Computer Visualization. PRODUCTION SYSTEMS AND INFORMATION ENGINEERING, 10 (1). pp. 16-29. ISSN 1785-1270
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Abstract
Computer visualization has a long history with many great results. However the 21th century has seen the greatest progress in development. The area continuously followed the evolution of the available hardwares. As more and more computing capacity based computers became available, computer visualization had been unfolded. New algorithms and technologies have appeared. Nowadays, there is no area in our daily lives where the need for visualization does not appear, whether it be a car, a computer game, or even an IoT device. This paper examines and makes a brief overview abount the dominant trends that modern real-time visualization currently follows. Key technologies are covered that are an integral part of today's rendering and the opportunities that could be decisive for future real-time rendering. It is difficult to predict the future of visualization and the preferred technology by the developers, as it depends heavily on what hardware vendor-supported technology becomes widely accepted and dominant.
Item Type: | Article |
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Uncontrolled Keywords: | computer visualization, voxel based rasterization, software rendering, ray-tracing |
Subjects: | T Technology / alkalmazott, műszaki tudományok > T2 Technology (General) / műszaki tudományok általában |
Depositing User: | Anita Agárdi |
Date Deposited: | 05 Sep 2022 07:24 |
Last Modified: | 03 Apr 2023 07:57 |
URI: | https://real.mtak.hu/id/eprint/147640 |
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