Reyes, María Cecilia (2022) From Screenwriting to Space-Writing. DISEGNO: A DESIGNKULTÚRA FOLYÓIRATA, 6 (1). pp. 86-103. ISSN 2064-7778
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Abstract
In the past ten years, audiovisual creators have been working on the development of narrative experiences for extended reality (XR) technologies, especially virtual reality (VR). The evolution of this practice has led to the creation of a technical language and processes. The transfer of knowledge from cinematography and videography has been the basis for the creative practice of “immersive narratives,” very often carrying with it jargon and practices that do not fit entirely with XR’s spatial nature. In this essay, I ref lect on whether we are still writing for a screen or writing for space from a practitioner's perspective. Such a change of perspective starts with the recognition of the perceptual sphere and how to compose scenes in it. In this regard, a review of storyboarding for VR, followed by my own experience in creating an interactive VR movie, allowed me to ref lect on the concept of framing, camera positions, and authorial intentions. Finally, I argue that we can move from screen- writing to space-writing in relation to the technologies and immersive power of XR.
Item Type: | Article |
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Subjects: | P Language and Literature / nyelvészet és irodalom > PN Literature (General) / irodalom általában > PN1993 Motion Pictures / filmművészet |
SWORD Depositor: | MTMT SWORD |
Depositing User: | Beáta Bavalicsné Kerekes |
Date Deposited: | 05 Jan 2023 08:49 |
Last Modified: | 05 Jan 2023 08:49 |
URI: | http://real.mtak.hu/id/eprint/156032 |
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