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Problematic Online Gaming

Király, Orsolya and Nagygyörgy, Katalin and Griffiths, Mark and Demetrovics, Zsolt (2014) Problematic Online Gaming. In: Behavioral Addictions. Criteria, Evidence, and Treatment. Elsevier, pp. 61-97.

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Abstract

Since their appearance in the 1990s, online video games have become widely popular and accessible. Nowadays, they are one of the most widespread recreational activities irrespective of culture, age, and gender. Parallel with this, dangers of problematic use have begun to arise. Video games can be played on many different platforms, such as personal computers (PCs), video game con - soles, handheld game consoles, or smartphones—all of which can be played via access to the Internet. In this chapter, these games are referred to simply as online games, although several different names (e.g., online video games, Inter net video games ) can be found in the literature. Another important point to be made is that online gaming differs from online gambling, because there is no money staked during these games in an attempt to win further money.

Item Type: Book Section
Subjects: B Philosophy. Psychology. Religion / filozófia, pszichológia, vallás > BF Psychology / lélektan
Depositing User: Dr. Zsolt Demetrovics
Date Deposited: 26 Sep 2014 05:35
Last Modified: 26 Sep 2014 12:57
URI: http://real.mtak.hu/id/eprint/16987

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