REAL

Gaming disorder and the COVID-19 pandemic: Treatment demand and service delivery challenges

King, Daniel L. and Achab, Sophia and Higuchi, Susumu and Bowden-Jones, Henrietta and Müller, Kai W. and Billieux, Joël and Starcevic, Vladan and Saunders, John B. and Tam, Philip and Delfabbro, Paul H. (2022) Gaming disorder and the COVID-19 pandemic: Treatment demand and service delivery challenges. JOURNAL OF BEHAVIORAL ADDICTIONS, 11 (2). pp. 243-248. ISSN 2062-5871 (print); 2063-5303 (online)

[img]
Preview
Text
2006-article-p243.pdf
Available under License Creative Commons Attribution Non-commercial.

Download (745kB) | Preview

Abstract

Gaming activities have conferred numerous benefits during the COVID-19 pandemic. However, some individuals may be at greater risk of problem gaming due to disruption to adaptive routines, increased anxiety and/or depression, and social isolation. This paper presents a summary of 2019–2021 service data from specialist addiction centers in Germany, Switzerland, Japan, and the United Kingdom. Treatment demand for gaming disorder has exceeded service capacity during the pandemic, with significant service access issues. These data highlight the need for adaptability of gaming disorder services and greater resources and funding to respond effectively in future public health crises.

Item Type: Article
Subjects: B Philosophy. Psychology. Religion / filozófia, pszichológia, vallás > BF Psychology / lélektan
Depositing User: Zsolt Baráth
Date Deposited: 30 Aug 2023 08:39
Last Modified: 30 Aug 2023 08:39
URI: http://real.mtak.hu/id/eprint/172315

Actions (login required)

Edit Item Edit Item