Kim, Hyoun S. and Leslie, R. Diandra and Stewart, Sherry H. and King, Daniel L. and Demetrovics, Zsolt and Andrade, André Luiz Monezi and Choi, Jung-Seok and Tavares, Hermano and Almeida, Brittany and Hodgins, David C. (2023) A scoping review of the association between loot boxes, esports, skin betting, and token wagering with gambling and video gaming behaviors. Journal of Behavioral Addictions, 12 (2). pp. 309-351. ISSN 2062-5871
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Abstract
Background and aims: Many new digital gambling-like activities such as loot boxes, esports betting, skin betting, and token wagering have recently emerged and grown in popularity. This scoping review aimed to: (a) synthesize the existing empirical research literature on gambling-like activities and their asso- ciations with gambling and video gaming behaviors, including problem gambling and video gaming; (b) identify sociodemographic, psychological, and motivational factors associated with engagement in gambling-like activities; and (c) identify research gaps and areas for further research. Methods: A systematic search of Ovid, Embsco, and ProQuest databases and Google Scholar was conducted in May 2021 and last updated in February 2022. The search yielded a total of 2,437 articles. Articles were included in the review if they were empirical studies that contained quantitative or qualitative results regarding the relationship between gambling-like activities and gambling or gaming. Results: Thirty- eight articles met inclusion criteria and were included in the review. Overall, the review results suggest that all forms of gambling-like activities were positively associated with gambling and gaming with small to medium effects. Gambling-like activity participation was also positively associated with mental distress and impulsivity. Gaps identified included a lack of inquiry into skin betting and token wagering, a lack of diversity in the research methods (i.e., mainly cross-sectional surveys), and a paucity of research that includes more ethnically, culturally, and geographically diverse populations. Discussion: Longitudinal studies with more representative samples are needed to examine the causal link between gambling-like activities and gambling and video gaming.
Item Type: | Article |
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Subjects: | B Philosophy. Psychology. Religion / filozófia, pszichológia, vallás > BF Psychology / lélektan > BF01 Psychophysiology / pszichofiziológia |
Depositing User: | Zsolt Baráth |
Date Deposited: | 07 Sep 2023 14:44 |
Last Modified: | 07 Sep 2023 14:44 |
URI: | http://real.mtak.hu/id/eprint/172996 |
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