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Solving the social challenge of deep poverty through gamification

Kiss, Gergely (2023) Solving the social challenge of deep poverty through gamification. MULTIDISZCIPLINÁRIS TUDOMÁNYOK: A MISKOLCI EGYETEM KÖZLEMÉNYE, 13 (2). pp. 87-96. ISSN 2062-9737

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Abstract

The main goal of the publication is to understand and bring closer the issue of extreme poverty among the social challenges through the help of gamification and to find the necessary tools to overcome it. In my work, I examine the role gamification can play in social awareness. My key question was how a gamification program can contribute to enabling people to imagine themselves in the lives of their disadvantaged peers and thus become sensitive to their problems. I also wanted to find out if such a game can motivate participants to take real action and initiate actual assistance. In my research, I examine the experiences of a two-round sensitization program involving participants. The method of investigation includes observation and structured questionnaire surveys. Throughout the process, I summarize the findings in professional roundtable discussions with the stakeholders.

Item Type: Article
Uncontrolled Keywords: gamification, extreme poverty, sensitization, attitude formation
Subjects: H Social Sciences / társadalomtudományok > H Social Sciences (General) / társadalomtudomány általában
H Social Sciences / társadalomtudományok > HB Economic Theory / közgazdaságtudomány
H Social Sciences / társadalomtudományok > HM Sociology / társadalomkutatás
SWORD Depositor: MTMT SWORD
Depositing User: MTMT SWORD
Date Deposited: 25 Apr 2024 08:46
Last Modified: 25 Apr 2024 08:46
URI: https://real.mtak.hu/id/eprint/193070

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