Kiss, Gergely (2023) Solving the social challenge of deep poverty through gamification. MULTIDISZCIPLINÁRIS TUDOMÁNYOK: A MISKOLCI EGYETEM KÖZLEMÉNYE, 13 (2). pp. 87-96. ISSN 2062-9737
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Abstract
The main goal of the publication is to understand and bring closer the issue of extreme poverty among the social challenges through the help of gamification and to find the necessary tools to overcome it. In my work, I examine the role gamification can play in social awareness. My key question was how a gamification program can contribute to enabling people to imagine themselves in the lives of their disadvantaged peers and thus become sensitive to their problems. I also wanted to find out if such a game can motivate participants to take real action and initiate actual assistance. In my research, I examine the experiences of a two-round sensitization program involving participants. The method of investigation includes observation and structured questionnaire surveys. Throughout the process, I summarize the findings in professional roundtable discussions with the stakeholders.
Item Type: | Article |
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Uncontrolled Keywords: | gamification, extreme poverty, sensitization, attitude formation |
Subjects: | H Social Sciences / társadalomtudományok > H Social Sciences (General) / társadalomtudomány általában H Social Sciences / társadalomtudományok > HB Economic Theory / közgazdaságtudomány H Social Sciences / társadalomtudományok > HM Sociology / társadalomkutatás |
SWORD Depositor: | MTMT SWORD |
Depositing User: | MTMT SWORD |
Date Deposited: | 25 Apr 2024 08:46 |
Last Modified: | 25 Apr 2024 08:46 |
URI: | https://real.mtak.hu/id/eprint/193070 |
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