Mileff, Péter and Dudra, Judit (2022) Effective Pixel Rendering in Practice. PRODUCTION SYSTEMS AND INFORMATION ENGINEERING, 10 (1). pp. 1-14. ISSN 1785-1270
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Abstract
The graphics processing unit (GPU) has now become an integral part of our lives through both desktop and portable devices. Thanks to dedicated hardware, visualization has been significantly accelerated, softwares today only use the GPU for rasterization. As a result of this development, now we use only triangle-based rendering, and pixel-based image manipulations can only be performed using shaders. It can be stated that today’s GPU pipeline cannot provide the same flexibility as the previous software implementation. This paper discusses an efficient software implementation of pixel-based rasterization. After reviewing the current GPU-based drawing process, we will show how to access pixel level drawing in this environment. Finally, a more efficient storage and display format than the classic solution is presented, which performance far exceeds the previous solution.
Item Type: | Article |
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Uncontrolled Keywords: | Software rendering, optimization, pixel rasterization |
Subjects: | T Technology / alkalmazott, műszaki tudományok > T2 Technology (General) / műszaki tudományok általában |
Depositing User: | Anita Agárdi |
Date Deposited: | 27 Nov 2024 17:58 |
Last Modified: | 27 Nov 2024 17:58 |
URI: | https://real.mtak.hu/id/eprint/210424 |
Available Versions of this Item
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Effective Pixel Rendering in Practice. (deposited 05 Sep 2022 07:22)
- Effective Pixel Rendering in Practice. (deposited 27 Nov 2024 17:58) [Currently Displayed]
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