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Corrigendum to: Deep learning(s) in gaming disorder through the user-avatar bond: A longitudinal study using machine learning

Stavropoulos, Vasileios and Zarate, Daniel and Prokofieva, Maria and Van de Berg, Noirin and Karimi, Leila and Gorman Alesi, Angela and Richards, Michaella and Bennet, Soula and Griffiths, Mark D. (2024) Corrigendum to: Deep learning(s) in gaming disorder through the user-avatar bond: A longitudinal study using machine learning. JOURNAL OF BEHAVIORAL ADDICTIONS, 13 (4). pp. 901-903. ISSN 2062-5871 (print); 2063-5303 (online)

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Abstract

Journal of Behavioral Addictions, 12(4), 878–894. https://doi.org/10.1556/2006.2023.00062 The above paper should be modified as follows: The tables provided in the original paper aligned with the analysis as it was initially described, with SMOTE applied prior to the data split. To solidify the results, the analysis has now been replicated with data balancing remedies, such as SMOTE, applied post-split, ensuring consistency and robustness in the findings.

Item Type: Article
Subjects: B Philosophy. Psychology. Religion / filozófia, pszichológia, vallás > BF Psychology / lélektan
Depositing User: Emese Kató
Date Deposited: 10 Mar 2025 06:58
Last Modified: 10 Mar 2025 06:58
URI: https://real.mtak.hu/id/eprint/216603

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