Mileff, Peter (2023) Practical guide to implement a simple 2D game engine. PRODUCTION SYSTEMS AND INFORMATION ENGINEERING, 11 (3). pp. 32-55. ISSN 1785-1270
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Abstract
Computer visualization now represents a very important area in people's lives. It has appeared in practically every area, and is now essential. Within the eld, game development has grown to become a huge industry. Creating a high-quality 2D or 3D game today requires extremely serious development work. Although many platforms, developer APIs, and game engines have emerged over the years to greatly assist developers in their work, there are many people who want to understand how the technology behind games works. Therefore, they build the specic software components themselves, from which they build a complex system and write the algorithms necessary for image synthesis and other areas. This publication focuses on this area. Its purpose is to present the basic elementary components that are necessary to implement a two-dimensional game, as well as to serve as a good basis for the creation of additional higher-level structures.
| Item Type: | Article |
|---|---|
| Uncontrolled Keywords: | Game development, virtual world, game engine |
| Subjects: | Q Science / természettudomány > QA Mathematics / matematika T Technology / alkalmazott, műszaki tudományok > T2 Technology (General) / műszaki tudományok általában |
| Depositing User: | Anita Agárdi |
| Date Deposited: | 22 Nov 2025 16:42 |
| Last Modified: | 22 Nov 2025 16:42 |
| URI: | https://real.mtak.hu/id/eprint/229640 |
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