Mileff, Peter (2023) Game loop: the heart of the game engine. PRODUCTION SYSTEMS AND INFORMATION ENGINEERING, 11 (3). pp. 56-68. ISSN 1785-1270
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Abstract
The world of gaming has come a long way since the days of Pong and Space Invaders. Today, games are not only a form of entertainment, but also a major industry that drives technological advancements in multiple fields. A game is a complex system, consisting of many components. In this publication, we explore one of the most important part of it, the concept of game loops and their role in game technology. A game loop is a fundamental structure in game development that controls the flow of a game by constantly updating the game state and rendering the graphics. This publication aims to provide a comprehensive understanding of various types of game loops and their importance in game technology.
| Item Type: | Article |
|---|---|
| Uncontrolled Keywords: | Game loop, elapsed time, optimization |
| Subjects: | Q Science / természettudomány > QA Mathematics / matematika T Technology / alkalmazott, műszaki tudományok > T2 Technology (General) / műszaki tudományok általában |
| Depositing User: | Anita Agárdi |
| Date Deposited: | 22 Nov 2025 16:41 |
| Last Modified: | 22 Nov 2025 16:41 |
| URI: | https://real.mtak.hu/id/eprint/229641 |
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