Strojny, Paweł and Kłosiński, Michał (2026) Entrapment in games: Reframing persistence in the I-PACE framework. JOURNAL OF BEHAVIORAL ADDICTIONS, 15 (1). pp. 19-25. ISSN 2062-5871
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Abstract
This paper introduces entrapment as a socio-cognitive pathway of gaming persistence that complements the gratification–compensation sequence in the I-PACE framework. Drawing on escalation-of-commitment theory, identity maintenance, sunk-cost reasoning, and social obligations, we argue that contemporary game architectures, especially gacha systems, transform cumulative investments of time, money, and identity into barriers against disengagement. Empirical signals, including sunk-cost effects, gaming-contingent self-worth, loss aversion, and amotivation, indicate that after initial gratification, persistence may become decoupled from enjoyment and remain both measurable and clinically relevant. Entrapment is not a universal endpoint but an optional trajectory, clarifying why some players continue “without joy” and underscoring implications for assessment, intervention, and responsible design.
| Item Type: | Article |
|---|---|
| Uncontrolled Keywords: | entrapment, I-PACE framework, gaming disorder, gacha games, sunk-cost effect |
| Subjects: | R Medicine / orvostudomány > RC Internal medicine / belgyógyászat > RC554 Personality disorders. Behavior problems / személyiségzavarok, viselkedési problémák |
| SWORD Depositor: | MTMT SWORD |
| Depositing User: | MTMT SWORD |
| Date Deposited: | 24 Apr 2026 10:49 |
| Last Modified: | 24 Apr 2026 10:49 |
| URI: | https://real.mtak.hu/id/eprint/237475 |
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