Zheng, Yanning and Zheng, Kaiyu and Wei, Keer and Jiang, Junjie and Qiu, Ting (2024) Future Island: Enhancing Anticipatory Competence of Children Aged 7 to 11 in ESD Through Game-Based Learning. In: P/References of Design. Cumulus conference proceedings series, 1 . Cumulus Association, Moholy-Nagy University of Art and Design Budapest, Budapest, pp. 1657-1675. ISBN 978-952-7549-03-5
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Abstract
This study grounded in game-based learning theory, developed a board game based on the Education for Sustainable Development (ESD) theory for fostering anticipatory competency in 7-11-year-old children. The "Future Island" board game is designed for collaborative play among four players, aiming to protect islands from being submerged due to environmental crises. The game design incorporates five core concepts of anticipatory competency: future orientation, scenario planning, strategic systems thinking, interpersonal competence, and environmental knowledge. Qualitative research was conducted in both Guangzhou and Shenzhen using observational and interview methods with 28 children over two experiments. The purpose was to validate whether children's understanding of the game varies with age and whether the game effectively stimulates anticipatory competency in children. Analysis of the children's gameplay results revealed that their understanding of the game increased with age, and the "Future Island" board game effectively mobilizes children's anticipatory competency in the field of ESD.
| Item Type: | Book Section |
|---|---|
| Uncontrolled Keywords: | education for sustainable development (ESD), anticipatory competence, game-based learning (GBL), board game, cognitive development |
| Subjects: | L Education / oktatás > L1 Education (General) / oktatás általában |
| Depositing User: | Edina Kövér |
| Date Deposited: | 10 Nov 2025 12:15 |
| Last Modified: | 10 Nov 2025 12:15 |
| URI: | https://real.mtak.hu/id/eprint/228731 |
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