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Performing Cultural Heritage: Advancing Urban Exploration Through Audio-Visual-Immersive Journeys on Public Transport and Cinematic Virtual Reality

Raidel, Ella and Rutzendorfer, Marlene and Seide, Benjamin (2024) Performing Cultural Heritage: Advancing Urban Exploration Through Audio-Visual-Immersive Journeys on Public Transport and Cinematic Virtual Reality. In: P/References of Design. Cumulus conference proceedings series, 1 . Cumulus Association, Moholy-Nagy University of Art and Design Budapest, Budapest, pp. 1273-1285. ISBN 978-952-7549-02-5

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Abstract

This paper explores the concept of 'Living Heritage / Performative Cultural Heritage', an innovative series of audio-visual-immersive experiences designed to transcend conventional temporal and spatial boundaries. These experiences, accessible through curated apps and cinematic virtual reality (cine-VR), emerge as multifaceted tools, intertwining research, artistic practice, education, and cultural heritage preservation. The initiatives strive to foster awareness, observe sites, protect the environment, and celebrate cultural diversity by employing critical spatial practices. Inspired by the rich traditions of Situationists International, methods of urban practices assume a sensory, poetic, and critical stance in the exploration of urban spaces to stimulate curiosity, offering an alternative approach to experiencing the city. The paper positions these projects within this theoretical framework, underscoring the imperative to deconstruct and reinterpret the city as a linguistic syntax. Furthermore, the initiatives leverage cutting-edge technologies such as VR/AR/XR, exemplifying how immersive experiences can enrich daily routines. Focused on public transport, particularly buses, and trains, as narrative protagonists, these initiatives carry histories and stories across historically significant sites. The paper concludes by presenting two work-in-progress art-based research projects. Beyond their immediate impact, these projects endure within designated transport systems, remaining accessible to multiple users over time. The paper underscores the environmental impact, portraying the projects as instruments for promoting the knowledge of the effects of Climate Change, aligning with the vision of the United Nations' SDG, both in social and ecological dimensions. In conclusion, 'Performing Cultural Heritage' advocates for new formats in audio-visual-immersive experiences in public transport and cinematic virtual reality, presenting a compelling case for enriching urban exploration, cultural appreciation, and sustainable urban development, considering human and non-human actors and agency.

Item Type: Book Section
Uncontrolled Keywords: cinematic virtual reality, living heritage, the power of immersion, speculative perspective
Subjects: N Fine Arts / képzőművészet > N Visual arts (General) For photography, see TR / vizuális művészet általában
Depositing User: Rebeka Kabai
Date Deposited: 14 Nov 2025 09:43
Last Modified: 14 Nov 2025 09:43
URI: https://real.mtak.hu/id/eprint/229050

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