Akarchi, Dounia (2025) Digitale Lernwelten: Serious Games und Gamification : Didaktik, Anwendungen und Erfahrungen in der beruflichen Bildung: A Book Review. GAZDASÁG ÉS TÁRSADALOM, 18 (2). pp. 107-110. ISSN 0865-7823
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Abstract
Advancing digitalisation is changing the educational landscape, particularly in vocational education. Digital learning methods such as serious games and gamification offer new, creative ways of teaching specialised knowledge and practical skills. These innovative formats combine playful elements with pedagogical goals and have established themselves as extremely effective tools (Strahringer & Leyh, 2017). The German-language volume Digitale Lernwelten – Serious Games und Gamification : Didaktik, Anwendungen und Erfahrungen in der beruflichen Bildung (Becker & Metz, 2022) offers a comprehensive and well-structured overview of these methods and their potential for promoting learning processes and skills development. It combines well-founded theoretical concepts with practical examples and brings together the expertise of academics and practitioners on the opportunities and challenges of these learning methods.
| Item Type: | Article |
|---|---|
| Subjects: | H Social Sciences / társadalomtudományok > H Social Sciences (General) / társadalomtudomány általában L Education / oktatás > L1 Education (General) / oktatás általában |
| SWORD Depositor: | MTMT SWORD |
| Depositing User: | MTMT SWORD |
| Date Deposited: | 10 Mar 2026 15:12 |
| Last Modified: | 10 Mar 2026 15:12 |
| URI: | https://real.mtak.hu/id/eprint/235490 |
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