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The solution to an open problem for a caching game

Csóka, Endre and Lidbetter, Thomas (2016) The solution to an open problem for a caching game. NAVAL RESEARCH LOGISTICS, 63 (1). pp. 23-31. ISSN 0894-069X

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Abstract

In a caching game introduced by Alpern et al. (Alpern et al., Lecture notes in computer science (2010) 220-233) a Hider who can dig to a total fixed depth normalized to 1 buries a fixed number of objects among n discrete locations. A Searcher who can dig to a total depth of h searches the locations with the aim of finding all of the hidden objects. If he does so, he wins, otherwise the Hider wins. This zero-sum game is complicated to analyze even for small values of its parameters, and for the case of 2 hidden objects has been completely solved only when the game is played in up to 3 locations. For some values of h the solution of the game with 2 objects hidden in 4 locations is known, but the solution in the remaining cases was an open question recently highlighted by Fokkink et al. (Fokkink et al., Search theory: A game theoretic perspective (2014) 85-104). Here we solve the remaining cases of the game with 2 objects hidden in 4 locations. We also give some more general results for the game, in particular using a geometrical argument to show that when there are 2 objects hidden in n locations and n→∞, the value of the game is asymptotically equal to h/n for h≥n/2. © 2016 Wiley Periodicals, Inc.

Item Type: Article
Uncontrolled Keywords: Game theory; HIDDEN OBJECTS; Game-theoretic perspectives; Fixed numbers; Discrete location; LOCATION; ALUMINUM; Zero-sum game; SEARCH; caching; accumulation game
Subjects: Q Science / természettudomány > QA Mathematics / matematika
SWORD Depositor: MTMT SWORD
Depositing User: MTMT SWORD
Date Deposited: 03 Jan 2017 15:31
Last Modified: 03 Jan 2017 15:31
URI: http://real.mtak.hu/id/eprint/44192

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