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Improving graphics programming with shader tests

Szűcs, Ádám István (2019) Improving graphics programming with shader tests. Pollack Periodica, 14 (1). pp. 35-46. ISSN 1788-1994

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Abstract

This paper presents an automated model and a project, Arrakis, for finding defects in shading algorithms for graphics rendering and compute workloads. A key challenge in shading algorithm testing is the lack of an oracle that can determine the quality and the output of a custom shading algorithm; this is crucial in graphics workloads because expensive assets are often wasted on solving these problems. A broad solution, Arrakis is developed, which builds on current graphics technology advances in Vulkan, SPIR-V and SPIRV-X by leveraging the standardization with mappings from SPIR-V and C++. Findings show that utilizing the demonstrated technology can improve quality whilst increasing productivity.

Item Type: Article
Additional Information: MTA KFB támogatási szerződés alapján archiválva
Subjects: T Technology / alkalmazott, műszaki tudományok > TA Engineering (General). Civil engineering (General) / általános mérnöki tudományok
Depositing User: Eszter Bálint
Date Deposited: 07 Aug 2019 11:29
Last Modified: 07 Aug 2019 11:42
URI: http://real.mtak.hu/id/eprint/95398

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